In keeping with my last review, a depraved piece on the merits
of the gore a-go-go game Splatterhouse, I thought I'd bring a cult
classic back to its former notoriety and thus, its former glory. First
unleashed on an unsuspecting public waaay back in the 90's, Mortal
Kombat fused ancient mysticism and martial arts with extreme
bloodletting and complex combos - designed to put the gamer's skills to
the ultimate test.
Reviled and adored by the public, largely split by Mortal
Kombat's unflinchingly violent aggression, MK has become a staple part
of many gamer's collections. This particular game is a follow-up to the
relatively tame Mortal Kombat vs. DC Universe. The game has now gone
back to its gritty 2D roots. The usual story mode, of Earth's ongoing
defense against the Outworld, will appeal to those already well
accustomed to the MK franchise while the new and improved graphics, gore
and game play will suck in the uninitiated.
This edition of Mortal Kombat is worth noting for its
uber-violence, which sees characters such as Raiden, Sub Zero and
Scorpion meet horrifically gory deaths - body parts are lavishly ripped
out, torsos split in two and bones broken, all of which can be viewed
via a unique x-ray attack mode, which deals out huge damage, and is
guaranteed to make the player wince! The game's love affair with
brutality is further heightened with the charming addition of features
such as The Krypt, where extras (such as concept art, extra music for
the game, character's second fatalities, etc.) can be purchased via
innumerous hideous means.
Players can now compete in two on two tag matches as well as
"Test Your Strength" mini games. The online mode now features winner
stays on "King of the Hill" style matches, where respect points can be
given or attained. Blood soaked and eternally graphic, MK is still
shocking nearly two decades on.
I urge you to 'FINISH HIM!'
|