The Wayback Machine - https://web.archive.org/web/20111020161651/http://bthroughz.com:80/2011/may/mortal.html

In keeping with my last review, a depraved piece on the merits of the gore a-go-go game Splatterhouse, I thought I'd bring a cult classic back to its former notoriety and thus, its former glory. First unleashed on an unsuspecting public waaay back in the 90's, Mortal Kombat fused ancient mysticism and martial arts with extreme bloodletting and complex combos - designed to put the gamer's skills to the ultimate test.

Reviled and adored by the public, largely split by Mortal Kombat's unflinchingly violent aggression, MK has become a staple part of many gamer's collections. This particular game is a follow-up to the relatively tame Mortal Kombat vs. DC Universe. The game has now gone back to its gritty 2D roots. The usual story mode, of Earth's ongoing defense against the Outworld, will appeal to those already well accustomed to the MK franchise while the new and improved graphics, gore and game play will suck in the uninitiated.


This edition of Mortal Kombat is worth noting for its uber-violence, which sees characters such as Raiden, Sub Zero and Scorpion meet horrifically gory deaths - body parts are lavishly ripped out, torsos split in two and bones broken, all of which can be viewed via a unique x-ray attack mode, which deals out huge damage, and is guaranteed to make the player wince! The game's love affair with brutality is further heightened with the charming addition of features such as The Krypt, where extras (such as concept art, extra music for the game, character's second fatalities, etc.) can be purchased via innumerous hideous means.

Players can now compete in two on two tag matches as well as "Test Your Strength" mini games. The online mode now features winner stays on "King of the Hill" style matches, where respect points can be given or attained. Blood soaked and eternally graphic, MK is still shocking nearly two decades on.

I urge you to 'FINISH HIM!'


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